Autodesk standard surface In the Inspector for the Material, click the Shader … Surface – creates clones on a surface 3 modes to distribute, Vertex, Face Center, Edge Center Array by Element – allows each element as an array source Transform – allow to control Position, Local/World Rotation, Scale per clone Extensive options such as Incremental, Alternating, By Axis, Incremental By Axis and provide very flexible control.
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